Code: 2-MPG-111

Continuous assessment: Test, project

Final assessment: Examination

Objective: To provide knowledge and skills for the authorial construction of network-accessible virtual environments.

Course syllabus:
  1. Semiotics of virtual environments.
  2. Philosophical analysis of cult films Matrix and Cube.
  3. Principles and devices for virtual navigation, interaction, and cooperation.
  4. Augmented and mixed reality.
  5. Kunii's approach to immersive multimedia.
  6. Concepts of the Semantic Web and WWD (Digital Library, DELOS project).
  7. Construction and presentation of virtual worlds.
  8. Applications in virtual galleries, archaeology, MUD, online games.
  9. Cyber city and virtual habitat.
  10. Social implications of new media.

Literature:

Berners-Lee, T. et al.: The Semantic Web. Scientific American, 2001.
Karner, K. et al.: Virtual Habitat. PCV 2002 Tutorial. Graz: VRVis, 2002.
Qvortrup, L.: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds. Springer-Verlag, 2001.
Qvortrup, L.: Virtual Space: Spatiality in Virtual Inhabited 3D Worlds. Springer-Verlag, 2002.
Qvortrup, L.: Production Methods: Behind the Scenes of Virtual Inhabited 3D Worlds. Springer-Verlag, 2002.