Code: 2-MPG-111
Continuous assessment: Test, project
Final assessment: Examination
Objective: To provide knowledge and skills for the authorial construction of network-accessible virtual environments.
Course syllabus:- Semiotics of virtual environments.
- Philosophical analysis of cult films Matrix and Cube.
- Principles and devices for virtual navigation, interaction, and cooperation.
- Augmented and mixed reality.
- Kunii's approach to immersive multimedia.
- Concepts of the Semantic Web and WWD (Digital Library, DELOS project).
- Construction and presentation of virtual worlds.
- Applications in virtual galleries, archaeology, MUD, online games.
- Cyber city and virtual habitat.
- Social implications of new media.
Literature:
Berners-Lee, T. et al.: The Semantic Web. Scientific American, 2001.Karner, K. et al.: Virtual Habitat. PCV 2002 Tutorial. Graz: VRVis, 2002.
Qvortrup, L.: Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds. Springer-Verlag, 2001.
Qvortrup, L.: Virtual Space: Spatiality in Virtual Inhabited 3D Worlds. Springer-Verlag, 2002.
Qvortrup, L.: Production Methods: Behind the Scenes of Virtual Inhabited 3D Worlds. Springer-Verlag, 2002.