Code: 2-MPG-201

Continuous Assessment: Projects

Final Assessment: Examination

Objective: To acquaint students with animation and virtual reality techniques.

Course Syllabus:
  1. Computer animation.
  2. Animation languages.
  3. Animation on raster devices.
  4. Physics-based animations.
  5. Animation of articulation structures: forward and inverse kinematics, key-frame animation.
  6. Quaternion representation of orientation, motion simulation.
  7. Curve and procedural animation, morphing, acceleration simulation, deformation, multimedia data technologies.
  8. Textures and their use in rendering.
  9. Virtual reality.
  10. Basic principles and methods of documentation and construction of virtual environments.
  11. VRML language.
  12. Navigation and cooperation in virtual worlds.

Literature:

Ružický, E.: Introduction to Computer Graphics, lecture notes, Faculty of Mathematics, Physics and Informatics, Comenius University Bratislava, 1991.
Žára, J. et al.: Computer Graphics, Principles and Algorithms, Grada, Prague 1992.
Ružický, E., Ferko, A.: Computer Graphics and Image Processing, Sapientia, Bratislava 1995.
Žára, J., Beneš, B., Felkel, P.: Modern Computer Graphics, Computer Press, Prague 1998.
Žára, J., VRML-97. A Friendly Guide to Virtual Worlds. Computer Press, Brno 1998.