Code: 2-MPG-201
Continuous Assessment: Projects
Final Assessment: Examination
Objective: To acquaint students with animation and virtual reality techniques.
Course Syllabus:- Computer animation.
- Animation languages.
- Animation on raster devices.
- Physics-based animations.
- Animation of articulation structures: forward and inverse kinematics, key-frame animation.
- Quaternion representation of orientation, motion simulation.
- Curve and procedural animation, morphing, acceleration simulation, deformation, multimedia data technologies.
- Textures and their use in rendering.
- Virtual reality.
- Basic principles and methods of documentation and construction of virtual environments.
- VRML language.
- Navigation and cooperation in virtual worlds.
Literature:
Ružický, E.: Introduction to Computer Graphics, lecture notes, Faculty of Mathematics, Physics and Informatics, Comenius University Bratislava, 1991.
Žára, J. et al.: Computer Graphics, Principles and Algorithms, Grada, Prague 1992.
Ružický, E., Ferko, A.: Computer Graphics and Image Processing, Sapientia, Bratislava 1995.
Žára, J., Beneš, B., Felkel, P.: Modern Computer Graphics, Computer Press, Prague 1998.
Žára, J., VRML-97. A Friendly Guide to Virtual Worlds. Computer Press, Brno 1998.
Žára, J. et al.: Computer Graphics, Principles and Algorithms, Grada, Prague 1992.
Ružický, E., Ferko, A.: Computer Graphics and Image Processing, Sapientia, Bratislava 1995.
Žára, J., Beneš, B., Felkel, P.: Modern Computer Graphics, Computer Press, Prague 1998.
Žára, J., VRML-97. A Friendly Guide to Virtual Worlds. Computer Press, Brno 1998.