Code: 1-MAT-830/15
Continuous assessment: independent work
Objective: To teach students advanced work in the graphic programmes Gimp, Inkscape and Blender.
Course syllabus:
- Use of "vector" elements (paths, selections, gfig plugin) when drawing images in Gimp.
- Creating simple animation in Gimp.
- Overview of the most interesting Gimp extensions (plugins). Example of installing a new extension.
- Use of path effects in Inkscape.
- Use of the filter editor and overview of the most interesting filters and extensions in Inkscape.
- Advanced work with tiled clones in Inkscape.
- More advanced editing of object meshes in Blender.
- The importance of lighting and working with lights in Blender.
- Materials and textures in Blender – advanced settings.
- Animation using bones, inverse kinematics and use of curves in animations in Blender.
- Introduction to physics and particle systems in Blender, example of simple use.
- Game creation in Blender.
Assessment method:
To be awarded a grade from A to E, it is required to work on projects (each takes approximately half to one hour) and regularly submit/present them in class (within two weeks of assignment). One submission by email is allowed if illness or another event prevents you from attending the class. Further email submissions will not be accepted. Failure to submit an assignment results in 1 penalty point; late submission (more than 2 weeks after assignment) or insufficient quality of the submitted work results in 1/2 penalty point. Assignments are given after each lecture, except for the last two weeks before the end of the semester. Assignments submitted after the semester ends will not be considered. The final grade is calculated by subtracting all your penalty points from an A grade. In the worst case, if your penalty points exceed 4, your final grade will be Fx.
Literature:
GIMP:
Jakub Steiner: GIMP - Illustrated Guide, Neokortex, 2000
Josef Vybíral: GIMP User Manual, Computer Press, 2004
Lubomír Čevela: Digital Photography in GIMP, Computer Press, 2010
Carey Bunks: Grokking the GIMP
Tavmjong Bah: Inkscape - Guide to a Vector Drawing Program
Inkscape:
Bethany Hiitola: Inkscape Beginner's Guide, Packt Publishing, 2012
Bethany Hiitola: Inkscape 0.48 Essentials for Web Designers, Packt Publishing, 2012
Mihaela Jurkovic, Rigel Di Scala: Inkscape 0.48 Illustrator's Cookbook, Packt Publishing, 2011
Petr Šimčík: Inkscape – Practical Guide to Creating Vector Graphics, Computer Press, 2013
Blender:
Pavel Pokorný: Blender - Learn 3D Graphics, BEN - technical literature, 2009
Ton Roosendaal: Official Blender 2.3 Guide, No Starch Press, 2004; Online version here
Roland Hess: Essential Blender, O'Reilly Media, 2007
Carsten Wartmann: Blender Book, No Starch Press, 2nd edition, 2009
Tony Mullen: Introducing Character Animation with Blender, Sybex, 2007
Inkscape:
Blender:
Useful links: