Code: 2-MPG-145/15
Final assessment: oral examination
Objective: To acquaint students with the architecture of graphic devices used in computer graphics.
Course syllabus:
- Display devices in computer graphics
- Devices displaying 3D images
- Projectors
- Scanners
- Touchscreens, tablets and digitizers
- Printers and plotters
- Input devices for computer graphics
- Communication of graphic devices with PC
- Devices for virtual and augmented reality
- Composition and functions of graphics cards
- Architecture of display devices
- Overview of APIs for working with graphics cards
Downloadable materials are accessible only after logging in! (The login name is architektura, the password will be provided upon request)
Literature:
Useful links:
General -
For individual topics -
- Monitors:
- 3D displays:
- Projectors:
- Printers:
- Printer and plotter communication languages:
- PDL, PostScript, PCL, GDI, HPGL
- Touch panels:
- Resistive, Infrared, Surface Wave, Projected Capacitive, APR, Dispersive Signal Touchscreens by ELO
- Graphics tablets:
- Graphics cards:
- How AGP Works, How PCI Works
- Graphics cards and graphic accelerators
- ATI's Optimized Texture Filtering
- How 3-D Graphics Work
- OpenGL, OpenGL Overview, OpenGL Pipeline, OpenGL 4.5 Specification (pdf)
- DirectX
- Simple DirectMedia Layer
- Direct3D vs. OpenGL, Direct3D vs. OpenGL: Which API to Use
- NVIDIA GameWorks
- Graphics file formats and compression: