Code: 2-MPG-145/15

Final assessment: oral examination

Objective: To acquaint students with the architecture of graphic devices used in computer graphics.

Course syllabus:

Introductory information

  1. Display devices in computer graphics
  2. Devices displaying 3D images
  3. Projectors
  4. Scanners
  5. Touchscreens, tablets and digitizers
  6. Printers and plotters
  7. Input devices for computer graphics
  8. Communication of graphic devices with PC
  9. Devices for virtual and augmented reality
  10. Composition and functions of graphics cards
  11. Architecture of display devices
  12. Overview of APIs for working with graphics cards

Downloadable materials are accessible only after logging in! (The login name is architektura, the password will be provided upon request)

Literature:

SK R. Bohdal: Devices for Augmented and Virtual Reality. Library and Publishing Centre FMFI UK, 2020, Bratislava
SK B. Vozáryová: History, Development and Comparison of Display Device Technologies, Bachelor thesis, FMFI UK, 2011
EN J. D. Foley, A. van Dam: Fundamentals of Interactive Computer Graphics, Addison Publishing, 1984
EN J. D. Murray, W. van Ryper: Encyclopedia of Graphics File Formats, 2nd Edition, O'Reilly Media, 1996
Useful links:

General -

EN The PC Technology Guide  - articles written in a suitable and understandable form explaining how individual devices work
EN How Stuff Works - site dedicated not only to computers and electronics (a kind of encyclopedia explaining principles)
EN Tom's Hardware Guide - suitable for "enthusiasts" interested in computer hardware (lots of articles, news and forum)
CZ Svět Hardware - similarly oriented site as the previous one, fortunately you do not need to know English

For individual topics -