Code: 1-XYZ-234
Continuous assessment: Independent work
Final assessment: Examination
Objective: The course offers knowledge and skills in the dynamically developing field of internet communication through multimedia objects. Graduates will become familiar with the rules and methods of effective authoring and the latest technologies in accordance with the recommendations of the ACM Computing Curriculum.
Course syllabus:- Basic definitions. Historical overview, current state and future of the WWW. The concept of the Semantic Web and Digital Libraries. Mobile communication. Security, legal and social aspects. Webby awards.
- Client-server architecture. Overview of the most significant network services and technologies. SGML, HTML, VRML, UML. Java, PHP, ASP.NET and others. Examples of appropriate use. MIME formats and RFC standards. WWW Consortium.
- Text creation, typography and DTP. Copyright aspects of online publishing.
- Creating and using image data for the WWW.
- Processing audio for WWW applications.
- Animations and video on the Internet.
- Interaction in the WWW environment. Face demo by Ken Perlin. WWW as a procedural notepad.
- Rules and styles for web design according to A. Glassner.
- Three-dimensional graphics, VRML and X3D.
- Virtual galleries, gardens, theme parks and chat rooms.
- Social and philosophical aspects of virtual environments. Netiquette. The Third Wave by A. Toffler. History of virtual reality (Gibson, Krueger, Lanier, CAVE...). The cult film The Matrix and the implications of its message.
- Interaction, navigation and cooperation in virtual environments. Distributed VR. Games and simulators.
- Combining image with text. Visual critique of websites.
- Virtual cities. Acquisition, construction, presentation, applications.
- Groupware. Group communication. Avatars and online communities. MPEG-7 and MPEG-21.
Literature:
CGEMS - website of the ACM SIGGRAPH Education Committeehttp://pg.netgraphics.sk.
Toffler, A.: The Third Wave. Bantam Books, 1980.
Berners-Lee, T. et al.: The Semantic Web. Scientific American, 2001.
Tutorials from SIGGRAPH conferences by A. Glassner and K. Perlin.