Course ID: 2-MPG-145/15

Final evaluation: oral exam

Learning outcomes: To provide students with knowledge of the architecture of graphics devices used in computer graphics.

Course syllabus:

 Introductory information

  1. Display devices for computer graphics
  2. 3D display devices
  3. Projectors
  4. Scanners
  5. Touchscreens, tablets, and digitizers
  6. Printers and plotters
  7. Input devices for computer graphics
  8. Communication of graphics devices with PC
  9. Devices for virtual and augmented reality
  10. Composition and features of graphics cards
  11. The architecture of graphics devices
  12. Overview of APIs for graphics cards

Downloadable materials are available only after login! (Login name is architektura; Upon request, I will give you a password)

Literature:

SK R. Bohdal: Zariadenia pre rozšírenú a virtuálnu realitu. Knižničné a edičné centrum FMFI UK, 2020, Bratislava
SK B. Vozáryová: História, vývoj a porovnávanie technológií zobrazovacích zariadení, Bakalárska práca, FMFI UK, 2011
EN J. D. Foley, A. van Dam: Fundamental of Interactive Computer Graphics, Addison Publishing, 1984
EN J. D. Murray, W. van Ryper: Encyclopedia of Graphics File Formats, 2nd Edition, O'Reilly Media, 1996
Useful links:

Common -

EN The PC Technology Guide  - easy-to-understand articles on how individual devices work
EN How Stuff Works - webpages designed not only for computers and electronics (as an encyclopedia explaining the principles)
EN Tom's Hardware Guide - suitable for fans interested in computer hardware (many articles, news and forums)
CZ Svět Hardware - similarly oriented websites as previous ones fortunately, you do not have to master English

For individual topics -