Course ID: 2-MPG-145/15
Final evaluation: oral exam
Learning outcomes: To provide students with knowledge of the architecture of graphics devices used in computer graphics.
Course syllabus:
Introductory information
- Display devices for computer graphics
- 3D display devices
- Projectors
- Scanners
- Touchscreens, tablets, and digitizers
- Printers and plotters
- Input devices for computer graphics
- Communication of graphics devices with PC
- Devices for virtual and augmented reality
- Composition and features of graphics cards
- The architecture of graphics devices
- Overview of APIs for graphics cards
Downloadable materials are available only after login! (Login name is architektura; Upon request, I will give you a password)
Literature:
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Useful links:
Common -
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For individual topics -
- Monitors:
- Technologie LCD panelů, Technologie: TFT LCD displeje, Technologie: Plazma displeje
- How CRT Work, The Cathode Ray Tube site - old electronic glassware
- Liquid crystal display
- Why Are Quantum Dot Displays So Good?
- LCD Optics 101 (flash), Průvodce plochými panely
- How Plasma Displays Work
- Electronic paper
- 3D displays:
- Projectors:
- Printers:
- Communication languages of printers and plotters:
- PDL, PostScript, PCL, GDI, HPGL
- Touch panels:
- Resistive, Infrared, Surface Wave, Projected Capacitive, APR, Dispersive Signal Touchscreens by ELO
- Graphics tablets:
- Graphics cards:
- How AGP Works, How PCI Works
- Grafické karty a grafické akcelerátory
- ATI's Optimized Texture Filtering
- How 3-D Graphics Work
- Open GL, OpenGL Overview, OpenGL Pipeline, OpenGL 4.5 Specification (pdf)
- DirectX
- Simple DirectMedia Layer
- Direct3D vs. OpenGL, Direct3D vs. OpenGL: Which API to Use
- NVIDIA GameWorks
- Devices for augmented reality: